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=Modifiers=
=Modifiers=
Used the remesh modifier to change the structure of an object
Used the remesh modifier to change the structure of an object
=Centre on Object=
Select the object and press .
=Camera Focus on object=
Alt Ctr 0
=FFMpeg Command=
==Crop an image==
Take 120 pixels off top and bottom with libx265 (264 is broken
ffmpeg -i ~/Ami/Ami4/0001-0145.mp4 -vf "crop=iw:ih-240:0:120" -c:v libx265 -preset fast output.mp4
==Make a gif==
Make a gif from the image above
ffmpeg -i output.mp4 -vf "fps=10,scale=720:-1:flags=lanczos" output.gif
ffmpeg -i output.gif -vf "scale=135:56" output_small.gif
=Making an Animation=
*Make images, for a image with n Objects to animate it is better to splice the image into bits
*In Blender add a plane
**Size it to the image
**Go to the shader editor and add a node and a texture node
*Arrange planes a start position
*Press k on each object and press k - select location and rotation
*Arrange planes to their next position
*Move the timeline to desired duration from start
*Press k on all of the planes you are moving
*Repeat till happy
*To make an animation
**When ready go to output
**Set output directory
**Set File format to PNG
**Select Render Animation. This will put n frames in the output directory
**Start the video sequencer
**Add images to sequence
**Set File format to FFMPEG
**Select Render Animation. This will make an mp4 or whatever in output directory

Latest revision as of 00:42, 1 May 2025

Introduction

Hi just enough to remind me

Moving

Use the mouse scroll either down or up

Camera Angles

1,7,9,3 on the number pad

Modifiers

Used the remesh modifier to change the structure of an object

Centre on Object

Select the object and press .

Camera Focus on object

Alt Ctr 0

FFMpeg Command

Crop an image

Take 120 pixels off top and bottom with libx265 (264 is broken

ffmpeg -i ~/Ami/Ami4/0001-0145.mp4 -vf "crop=iw:ih-240:0:120" -c:v libx265 -preset fast output.mp4

Make a gif

Make a gif from the image above

ffmpeg -i output.mp4 -vf "fps=10,scale=720:-1:flags=lanczos" output.gif
ffmpeg -i output.gif -vf "scale=135:56" output_small.gif

Making an Animation

  • Make images, for a image with n Objects to animate it is better to splice the image into bits
  • In Blender add a plane
    • Size it to the image
    • Go to the shader editor and add a node and a texture node
  • Arrange planes a start position
  • Press k on each object and press k - select location and rotation
  • Arrange planes to their next position
  • Move the timeline to desired duration from start
  • Press k on all of the planes you are moving
  • Repeat till happy
  • To make an animation
    • When ready go to output
    • Set output directory
    • Set File format to PNG
    • Select Render Animation. This will put n frames in the output directory
    • Start the video sequencer
    • Add images to sequence
    • Set File format to FFMPEG
    • Select Render Animation. This will make an mp4 or whatever in output directory