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=Modifiers= | =Modifiers= | ||
Used the remesh modifier to change the structure of an object | Used the remesh modifier to change the structure of an object | ||
=Centre on Object= | |||
Select the object and press . | |||
=Camera Focus on object= | |||
Alt Ctr 0 | |||
=FFMpeg Command= | |||
==Crop an image== | |||
Take 120 pixels off top and bottom with libx265 (264 is broken | |||
ffmpeg -i ~/Ami/Ami4/0001-0145.mp4 -vf "crop=iw:ih-240:0:120" -c:v libx265 -preset fast output.mp4 | |||
==Make a gif== | |||
Make a gif from the image above | |||
ffmpeg -i output.mp4 -vf "fps=10,scale=720:-1:flags=lanczos" output.gif | |||
ffmpeg -i output.gif -vf "scale=135:56" output_small.gif | |||
=Making an Animation= | |||
*Make images, for a image with n Objects to animate it is better to splice the image into bits | |||
*In Blender add a plane | |||
**Size it to the image | |||
**Go to the shader editor and add a node and a texture node | |||
*Arrange planes a start position | |||
*Press k on each object and press k - select location and rotation | |||
*Arrange planes to their next position | |||
*Move the timeline to desired duration from start | |||
*Press k on all of the planes you are moving | |||
*Repeat till happy | |||
*To make an animation | |||
**When ready go to output | |||
**Set output directory | |||
**Set File format to PNG | |||
**Select Render Animation. This will put n frames in the output directory | |||
**Start the video sequencer | |||
**Add images to sequence | |||
**Set File format to FFMPEG | |||
**Select Render Animation. This will make an mp4 or whatever in output directory |
Latest revision as of 00:42, 1 May 2025
Introduction
Hi just enough to remind me
Moving
Use the mouse scroll either down or up
Camera Angles
1,7,9,3 on the number pad
Modifiers
Used the remesh modifier to change the structure of an object
Centre on Object
Select the object and press .
Camera Focus on object
Alt Ctr 0
FFMpeg Command
Crop an image
Take 120 pixels off top and bottom with libx265 (264 is broken
ffmpeg -i ~/Ami/Ami4/0001-0145.mp4 -vf "crop=iw:ih-240:0:120" -c:v libx265 -preset fast output.mp4
Make a gif
Make a gif from the image above
ffmpeg -i output.mp4 -vf "fps=10,scale=720:-1:flags=lanczos" output.gif ffmpeg -i output.gif -vf "scale=135:56" output_small.gif
Making an Animation
- Make images, for a image with n Objects to animate it is better to splice the image into bits
- In Blender add a plane
- Size it to the image
- Go to the shader editor and add a node and a texture node
- Arrange planes a start position
- Press k on each object and press k - select location and rotation
- Arrange planes to their next position
- Move the timeline to desired duration from start
- Press k on all of the planes you are moving
- Repeat till happy
- To make an animation
- When ready go to output
- Set output directory
- Set File format to PNG
- Select Render Animation. This will put n frames in the output directory
- Start the video sequencer
- Add images to sequence
- Set File format to FFMPEG
- Select Render Animation. This will make an mp4 or whatever in output directory