Go Language: Difference between revisions
Line 114: | Line 114: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==Pointers== | |||
We can create pointers with the "*" | |||
<syntaxhighlight lang="go"> | |||
var firstName *string // Nil | |||
</syntaxhighlight> | |||
Assigning pointers is the same as c++ however it does not support pointer arithmathic | |||
<syntaxhighlight lang="go"> | |||
var firstName *string = new(string) // Nil | |||
*firstName = "Arthur" | |||
fmt.Println(*firstName) | |||
</syntaxhighlight> | |||
Dereferencing is the same as c++ too. | |||
<syntaxhighlight lang="go"> | |||
var firstName *string // Nil | |||
</syntaxhighlight> | |||
Assigning pointers is the same as c++ however it does not support pointer arithmathic | |||
<syntaxhighlight lang="go"> | |||
firstName := "Arthur" | |||
ptr := &firstName | |||
</syntaxhighlight> | |||
==Declaration and Primitives== | ==Declaration and Primitives== |
Revision as of 06:16, 18 August 2020
Introduction
Characteristics
Google was using c++, java and python.
- c++ high performance, type safety, slow compile, complex
- java rapid compile, type safety, complicated eco system
- python easy to use, lack of type safety, slow
So Go was created which had
- Fast compilation
- Fully compiled, better performance
- Strongly typed
- Concurrent by default, threaded
- Garbage collected
- Simplicity as a core value, for example Garbage collected, Strongly typed.
Whats Go Good At?
Good
- Go is easy to learn
- Easy concurrent programming with goroutines and channels
- Great standard library
- Go is performant
- Language defined source code format
- Standardized test framework
- Go programs are great for operations
- Defer statement, to avoid forgetting to clean up
- New types
Bad
- Go ignored advances in modern language design
- Interfaces are structural types
- Interface methods don't support default implementations
- No enumerations
- The := / var dilemma
- Zero values that panic
- Go doesn't have exceptions. Oh wait... it does!
Ugly
- The dependency management nightmare
- Mutability is hardcoded in the language
- Slice gotchas
- Mutability and channels: race conditions made easy
- Noisy error management
- Nil interface values
- Struct field tags: runtime DSL in a string
- No generics... at least not for you
- Go has few data structures beyond slice and map
- go generate: ok-ish, but...
Hello World
package main
import (
"fmt"
)
// Comments are here
func main() {
fmt.Println("Hello World")
}
Modules
Modules are files for controlling a project. To create a module
go mod init github.com/bibble235/webservice
To run our code
go run github.com/bibble235/webservice
Data Types
Boolean types
They are boolean types and consists of the two predefined constants: (a) true (b) false
Numeric types
They are again arithmetic types and they represents a) integer types or b) floating point values throughout the program.
Integer types
- uint8 Unsigned 8-bit integers (0 to 255)
- uint16 Unsigned 16-bit integers (0 to 65535)
- uint32 Unsigned 32-bit integers (0 to 4294967295)
- uint64 Unsigned 64-bit integers (0 to 18446744073709551615)
- int8 Signed 8-bit integers (-128 to 127)
- int16 Signed 16-bit integers (-32768 to 32767)
- int32 Signed 32-bit integers (-2147483648 to 2147483647)
- int64 Signed 64-bit integers (-9223372036854775808 to 9223372036854775807)
Floating types
- float32 IEEE-754 32-bit floating-point numbers
- float64 IEEE-754 64-bit floating-point numbers
- complex64 Complex numbers with float32 real and imaginary parts
- complex128 Complex numbers with float64 real and imaginary parts
Other Numeric types
- fbyte same as uint8
- frune same as int32
- fuint 32 or 64 bits
- fint same size as uint
- uintptr an unsigned integer to store the uninterpreted bits of a pointer value
String types
A string type represents the set of string values. Its value is a sequence of bytes. Strings are immutable types that is once created, it is not possible to change the contents of a string. The predeclared string type is string.
Derived types
They include (a) Pointer types, (b) Array types, (c) Structure types, (d) Union types and (e) Function types f) Slice types g) Interface types h) Map types i) Channel Types
Declaring
There are 3 way to declare variables
// explicit
var i int
// explicit and assign
var i = 42
// Implicit
firstname := "Iain"
Pointers
We can create pointers with the "*"
var firstName *string // Nil
Assigning pointers is the same as c++ however it does not support pointer arithmathic
var firstName *string = new(string) // Nil
*firstName = "Arthur"
fmt.Println(*firstName)
Dereferencing is the same as c++ too.
var firstName *string // Nil
Assigning pointers is the same as c++ however it does not support pointer arithmathic
firstName := "Arthur"
ptr := &firstName
Declaration and Primitives
var i int