Redux-saga: Difference between revisions
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Will result in mySaga completing | Will result in mySaga completing | ||
== TakeEvery == | |||
TakeEvery waits on an event and forks a new process. | |||
<syntaxhighlight lang="javascript"> | |||
let process = function* () { | |||
let timesLooped = 0; | |||
while(true) { | |||
console.info(`Looped ${timesLooped++} times`); | |||
yield delay(500); | |||
} | |||
} | |||
let saga = function*() { | |||
yield effects.takeLatest("START_PROCESS", process); | |||
} | |||
run(saga) | |||
dispatch( {type:"START PROCESS"}); | |||
// Looped 1 times | |||
// Looped 2 times | |||
// Looped 3 times | |||
dispatch( {type:"START PROCESS"}); | |||
// Looped 1 times | |||
// Looped 2 times | |||
</syntaxhighlight> | |||
== TakeLatest == | == TakeLatest == |
Revision as of 01:16, 29 May 2020
About
- Manages side-effects
- Depends on ES6 and Yield
- Consumes and emits actions
- Works without redux
Generator functions
The functions does not execute. It waits until .next() is called and progresses through the function breaking after each yield
var delayGenerator = function* () {
let data1 = yield delay(1000,1);
console.info("Step 1");
let data2 = yield delay(1000,2);
console.info("Step 2");
let data3 = yield delay(1000,3);
console.info("Step 3");
}
var obj = delayGenerator()
obj.next()
// Console Step 1
obj.next()
// Console Step 2
obj.next()
// Console Step 3
Using co
co runs the generator and the then holds the result.
var wrapped = co.wrap(delayGenerator);
wrapped().then( v=>console.log("Got a value:", v));
// Console Step 1
// Console Step 2
// Console Step 3
// Got a value: 6
Effects
Take
Take waits for an event to occur in the generator
var mySaga = function* () {
console.info("Start");
const state = yield effect.take("SET_STATE");
console.info("Got State", state);
}
So dispatch can make it conclude
dispatch({state:"SET_STATE"});
Put
Put puts an action in the store
var putSaga = function* () {
yield effect.put({type:"SET_STATE", value:42});
}
So
run(putSaga)
Will result in mySaga completing
TakeEvery
TakeEvery waits on an event and forks a new process.
let process = function* () {
let timesLooped = 0;
while(true) {
console.info(`Looped ${timesLooped++} times`);
yield delay(500);
}
}
let saga = function*() {
yield effects.takeLatest("START_PROCESS", process);
}
run(saga)
dispatch( {type:"START PROCESS"});
// Looped 1 times
// Looped 2 times
// Looped 3 times
dispatch( {type:"START PROCESS"});
// Looped 1 times
// Looped 2 times
TakeLatest
TakeLatest waits on an event and forks until a new event. The current is cancelled and a new fork is started.
let process = function* () {
let timesLooped = 0;
while(true) {
console.info(`Looped ${timesLooped++} times`);
yield delay(500);
}
}
let saga = function*() {
yield effects.takeLatest("START_PROCESS", process);
}
run(saga)
dispatch( {type:"START PROCESS"});
// Looped 1 times
// Looped 2 times
// Looped 3 times
dispatch( {type:"START PROCESS"});
// Looped 1 times
// Looped 2 times