Javascript: Difference between revisions
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document.getElementById('mountNode'), | document.getElementById('mountNode'), | ||
); | ); | ||
</syntaxhighlight> | |||
=Console= | |||
This is a couple of bit did not know | |||
==Group== | |||
Outputs messages together | |||
<syntaxhighlight lang="javascript"> | |||
console.group('Group Name') | |||
console.log('Hello 1') | |||
console.log('Hello 1') | |||
console.log('Hello 2') | |||
console.groupEnd('Group Name') | |||
</syntaxhighlight> | |||
==Time== | |||
Outputs the time taken | |||
<syntaxhighlight lang="javascript"> | |||
for(var i = 0; i < 2000;i++) { | |||
console.log('Fun stuff') | |||
} | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 05:35, 26 April 2022
Javascript tips
Book Online
Found this which might be useful. [[1]]
Module Formats
Before I forget here are the two formats for JavaScript modules CommonJS and ES6 (EMCAScript modules)
Variables
let a = 50; // Can be changed but only valid in scope
var a = 50; // Can be changed but global
const a = 50 // Cannot be changed
Objects
You can create an object using this
const sessionId = 1;
const burke1 = sessionId
const burke2 = sessionId +1
const burke3 = sessionId +2
const burke4 = sessionId +3
const burke5 = sessionId +4
const mee = {
burke1,
burke2,
burke3,
burke4,
burke5,
}
Will create a object with keys the same name as the values e.g.
mee.burke1 // = 1
mee.burke2 // = 2
Class Field declarations
You can declare classes like
testData = {
{ name = "Fred", age = 20 }
{ name = "Freda", age = 30 }
}
This will simplify the class state e.g. was
class App Extends React.Component {
constructor(props) {
super(props)
this.state = {
profile: testData,
}
}
}
To
class App Extends React.Component {
state = {
profile: testData,
}
}
Property Syntax
You can reference a property of an object via a variable. In the example below we have assigned c to myPropertyName.
const myPropertyName = 'c'
const myObject = {
a: 5,
b: 10,
[myPropertyName]: 15
}
console.log(myObject.c) // prints 15
Comparisons
The following would be true with loose comparisons
if("20" == 20) {
console.log("true");
}
else {
console.log("false");
}
But false with strict comparisons
if("20" === 20) {
console.log("true");
}
else {
console.log("false");
}
This is because the type is compared in strict comparisons
Array
Introduction
This is about immutable array because it seems this is the way with javascript.
Add Element to array in Object
Here is an example of adding an element
// Given
user = {
name: "fred",
surnname: "blogss", {
cookies: [
"token1",
"token2",
"token3"
]
}
}
// Add the cookie to the user
const newCookies = [...user.cookies, refreshToken];
// Replace the cookies with the newCookies
const newUser = { ...user, cookies: newCookies };
Remove Element using an index in an Object Array
Here is an example of removing an element from a given index
// Given
user = {
name: "fred",
surnname: "blogss", {
cookies: [
"token1",
"token2",
"token3"
]
}
}
// We can remove the one we want with
const tokenIndex = user.cookies.findIndex(
(token) => token === refreshToken
);
const newCookies = [
...user.cookies.slice(0, tokenIndex),
...user.cookies.slice(tokenIndex + 1),
];
Replace an Element in an Object array
Replace a use in an array of users.
// Given
newUser = {
id: 1,
name: "fred",
surnname: "blogss", {
cookies: [
"token1",
"token2",
"token3"
]
}
}
this.userCollection = this.userCollection.map((user) => {
let temp = user;
if (temp.id === newUser.id) {
temp = newUser;
}
return temp;
});
Add
const newArray = myArray.concat(newElement)
Filter
const newArray = myArray.filter(
n=> !myOtherArray.includes(n)
}
Spread
Spreading array
const testData = {
{ name = "Fred", age = 20 }
{ name = "Freda", age = 30 }
}
Spread spreads them e.g.
<Card {...testData[0]} />
<Card {...testData[1]} />
Is the same as
<Card { name="Fred" age=20} />
<Card { name="Freda" age=30} />
Appending to an array
testData: [...prevState.testData, newTestData]
Map
Given we can spread elements we can also spread array e.g
<div>
{testData.map( element=> <Card {...element} />) }
</div>
functions
Simple Functions
const X = () => {
console.log("Fred");
}
Arrow Functions
Not great for me so need to write it down.
Normal controller no function
router.get('/customers', (req, res) => {
console.log('this is me');
// console.log(req.query);
res.sendStatus(404);
});
Let put if in a function. We need to make the function signature match the original
function iain(req, res) {
console.log('this is me');
console.log(req.query);
res.sendStatus(404);
}
router.get('/customers', iain)
async now is
async function iain(req, res) {
console.log('this is me');
console.log(req.query);
res.sendStatus(404);
}
router.get('/customers', iain)
Importing
Using export instead of export default means you have to use destruction to import e.g.
import {ActionTypes as types} from '../constants';
For this example constants.js file
import keyMirror from 'keyMirror';
export var ActionType = keyMirror ({
THIS_IS_A_CONST = null
});
destructure
// const PI = Math.PI;
// const E = Math.E;
// const SQRT2 = Math.SQRT2;
// Does the same
const {PI, E, SQRT2} = Math;
You can pass a cirucla to and the radius is automatically extracted. Precision can have a default but can also be passed.
const circle = {
label: 'circleX',
radius: 2,
};
const circleArea = {{radius}, {precision = 2} = {}) =>
(PI * radius * radius).toFixed(precision);
console.log(
circleArea(circle, {precision:5})
);
And arrays
const [first, ...restOfItems] = [10,20,30,40]
// First be 10, restOfitems is and array of 20,30,40
Template Strings
This is like c# interpolation using back ticks.
const html = `<div>${Math.random()}</div>`;
Promises and Async
Old approach to async
const fetchData = async () => {
const resp = await fetch('https://api.github.com');
const data = await resp.json();
console.log(data);
};
fetchData();
New approach
const fetchData = async() => {
const resp = await fetch('http::/api.github.com');
const data = await resp.json();
console.log(data);
}
fetchData();
Generators
The function * denotes a generator function. The function is executed until yield. Subsequent calls remember the value of yield and continue to the next yield
function * myGen(i)
{
while(true)
{
yield i = i * 10;
}
}
fred = myGen(10);
console.log(fred.next());
console.log("Fred was ere 1");
console.log(fred.next());
console.log("Fred was ere 2");
console.log(fred.next());
console.log("Fred was ere 3");
Output would be{ value: 100, done: false }
Fred was ere 1 { value: 1000, done: false } Fred was ere 2 { value: 10000, done: false } Fred was ere 3
IFFE (Immediately Invoked Function Expression)
This I found very hard to understand so wanted to write it up.
Normal Function
This is how a standard function works in Java Script
function sayHi() {
alert("Hello, World!");
}
sayHi(); // shows "Hello, World!" as alert in browser.
- Lines 1–3 define a function named sayHi.
- On line 5 we call it with the usual “()” syntax to invoke the function.
Function Expression
We can assign a function to a variable in java script.
var msg = "Hello, World!";
var sayHi = function() {
alert(msg);
};
sayHi(); // shows "Hello, World!" as alert in browser.
- Line 1 declares msg variable and assigns a string value to it.
- Lines 2–4 declare sayHi variable and assign a value to it that’s of function type.
- Line 6 calls this sayHi function.
Two Examples
Here are too examples of IFFE's
// Variation 1
(function() {
alert("I am an IIFE!");
}());
// Variation 2
(function() {
alert("I am an IIFE, too!");
})();
- In Variation 1, on line 4, parentheses () for invoking the function expression is contained inside the outer parentheses. The outer parentheses are needed to make a function expression out of that function.
- In Variation 2, on line 9, parentheses () for invoking the function expression is outside the wrapping parentheses for the function expression.
Private Variables
Probably needs saying for people who use older javascript but the parameters are private inside an IFFE
(function IIFE_initGame() {
// Private variables that no one has access to outside this IIFE
var lives;
var weapons;
init();
// Private function that no one has access to outside this IIFE
function init() {
lives = 5;
weapons = 10;
}
}());
IFEs with a return value
We can return values like any other function with an IFFE
var result = (function() {
return "From IIFE";
}());
alert(result); // alerts "From IIFE"
Finally we can Pass Parameters
Not only IIFEs can return values, but IIFEs can also take arguments while they are invoked.
(function IIFE(msg, times) {
for (var i = 1; i <= times; i++) {
console.log(msg);
}
}("Hello!", 5));
react functions and state
Normal function
function logRandom() {
console.log(Math.random());
}
function Button() {
const [count, setCounter] = useState(0);
return <button onClick={logRandom}>{counter}</button>;
}
inline function
function Button() {
const [count, setCounter] = useState(0);
return <button onClick={
function logRandom() {
console.log(Math.random());
}
}>{counter}</button>;
}
inline arrow function definition
function Button() {
// React useState hook
const [count, setCounter] = useState(0);
return <button
onClick={
() = > console.log(Math.random())
}
>{counter}</button>;
}
Passing Props
function Button(props) {
const handleClick = () => props.onClickFunction(props.increment);
return (
<button onClick={handleClick}>
+{props.increment}
</button>
);
}
function Display(props) {
return (
<div>{props.message}</div>
);
}
function App() {
const [counter, setCounter] = useState(0);
const incrementCounter = (incrementValue) => setCounter(counter+incrementValue);
return (
<div>
<Button onClickFunction={incrementCounter} increment={1} />
<Button onClickFunction={incrementCounter} increment={5} />
<Button onClickFunction={incrementCounter} increment={10} />
<Button onClickFunction={incrementCounter} increment={100} />
<Display message={counter}/>
</div>
);
}
ReactDOM.render(
<App />,
document.getElementById('mountNode'),
);
Console
This is a couple of bit did not know
Group
Outputs messages together
console.group('Group Name')
console.log('Hello 1')
console.log('Hello 1')
console.log('Hello 2')
console.groupEnd('Group Name')
Time
Outputs the time taken
for(var i = 0; i < 2000;i++) {
console.log('Fun stuff')
}
One Liners
Get count from Object
cart.map(item => item.quantity).reduce(previous, next) => previous + next,0) : 0}