Ruby
Introduction
- Thoroughly object oriented
- Dynamic typing (Type errors are reported at runtime)
- Duck typing (Code requires that an object supports the operations that are used)
- Multi-paradigm (Supports procedural, functional and generic approaches)
- Reflection (Like RTTI in C++)
- Meta programming (Manipulating the underlying mechanics of the language)
- Byte code Interpreted (Like java but not like C++)
Interactive Shell
You can start this using. You can type exit to well exit
irb
This allows you to work with ruby similar to python.
- _ Provides the value of the last evaluated expression
- Up arrow to go through history
Data Types
The following are the built in data types
- Boolean
- Numbers
- Strings
- Symbols
- Hashes
- Arrays
Boolean
Boolean data type represents only one bit of information either true or false.
Numbers
Fixnum - Normal number e.g. 1
Bignum - Big numbers e.g. 111111111111
Float - Decimal number e.g. 3.142
Complex - Imaginary number e.g. 4 + 3i
Rational - Fractional number e.g. 9/4
BigDecimal - Precision number e.g. 6.0
Strings
A string is a group of letters that represent a sentence or a word. Strings are defined by enclosing a text within single (') or double (") quote.
Symbols
Symbols are like strings. A symbol is preceded by a colon (:). For example,
:abcd
They do not contain spaces. Symbols containing multiple words are written with (_). One difference between string and symbol is that, if text is a data then it is a string but if it is a code it is a symbol.
Symbols are unique identifiers and represent static values, while string represent values that change.
Hash
A hash assign its values to its keys. They can be looked up by their keys. Value to a key is assigned by => sign. A key/value pair is separated with a comma between them and all the pairs are enclosed within curly braces. For example,
{"Akash" => "Physics", "Ankit" => "Chemistry", "Aman" => "Maths"}
Arrays
An array stroes data or list of data. It can contain all types of data. Data in an array are separated by comma in between them and are enclosed by square bracket. For example,
["Akash", "Ankit", "Aman"]
Operators
Arithmetic Operators
+ Addition
- Subtraction
* Multiplication
/ Division
% Modulus i.e. returns remainder
** Exponent e.g. 10**20 is 10 to the power of 20
Comparison Operators
== Check if values are equal
!= Check if values are not equal
> Check if value of left greater than value on right
< Check if value of left less than value on right
>= Check if value of left greater than or equal to value on right
<= Check if value of left less than or equal to value on right
<=> Combined comparison operator. Returns 0 if first operand equals second, 1 if first operand is greater than the second and -1 if first operand is less than the second.
=== Used to test equality within a when clause of a case statement. e.g. (1...10) === 5 returns true.
.eql? True if the receiver and argument have both the same type and equal values.e.g. 1 == 1.0 returns true, but 1.eql?(1.0) is false.
.equal?True if the receiver and argument have the same object id. e.g if aObj is duplicate of bObj then aObj == bObj is true, a.equal?bObj is false but a.equal?aObj is true.
Assignment Operators
These are =, +=, -=, *=. /=, %= and **=. None of which are surprising in how they work. There is a parallel operators as well which swaps variables
a, b = b, c
Bitwise Operators
These are &. |, ^, ~, <<, >> operators which behave like most languages
Logical Operators
and, or, &&, ||, ! and not are available.
Flow Control
if else
Some examples and no surprises
if a == "abc"
doFoo1
elseif a == "def"
doFoo2
else
doFoo3
end
myVar = if a == "123" then "123" else "not 123" end
Object vs Variables
In ruby variables are reference i.e.
a = "abc"
b = a;
b is a reference to a not a copy. i.e. if we go
a.upper!
b will be upper too. To get a copy you need to use the clone method. i.e. b = a.clone. Note this is not a deep copy.
Classes
Introduction
You can create a class like this
class Shapeship
# Multiple props
attr_accessor :prop1, :prop2
def use_prop
prop1 = "Hi I am local and broken" # Won't work.
self.prop1 = "Must use self like this!"
end
def launch(destination)
@destination = destination
end
# Function for Getter
def destination
@destination
end
# Read/Write accessor
attr_accessor :destination
# Readable accessor
attr_reader :destination
# Writable accessor
attr_writerr :destination
end
ship = Spaceship.new
ship.launch("Earth")
Initialize
Initialize is called when a new instance is created
class Shapeship
def initialize(name, cargo_module_cound)
@name = name
@cargo_hold = CargoHold.new(cargo_module_count)
@power_level = 100
end
end
ship = Spaceship.new("Dreadnought", 4)
Inheritance
Nothing strange here
class Probe
def deploy(deploy_time,return_time)
puts "Deploying"
end
end
class MineralProbe < Probe
def deploy(deploy_time)
puts "Preparing sample chamber"
super(deploy_time, Time.now + 2 * 60 * 60) # Call base function
end
end
Class Method (static)
class Shapeship
def self.thruster_count
2
end
end
==Class Variables (static)==
<syntaxhighlight lang="ruby">
class Shapeship
@@thruster_count = 2
end
Method Visibility
Standard Methods
Two approaches you can add the private word without the # or provide a list of private functions e.g. private:foo1, foo2
class Shapeship
def launch
batten_hatches
end
# private
def batten_hatches
put "batten_hatches"
end
private:batten_hatches
end
class SpritelyShapeship < Spaceship
def initialize
batten_hatches # Ok from derived class
end
end
Class Methods (statics)
Different for statics oops class methods
class SpaceShip
def self.disable_engine
# Blah, Blah, Blah
end
private :disable_engine # Does not work
private_class_method:disable_engine
end
Summary
- public is the default
- private mean "can't be called with an explicit receiver"
- private_class_method is private for class methods
- protected means "allow access for other objects of the same class"
- private and protected are not used much
Operator Overloading
For the equals operator you can overload your class
class SpaceShip
attr_reader :name
def initialize(name
@name = name
end
def ==(other)
name == other.name
end
end
Monkey Patching
Gosh this looks awful, ruby replaces the function whilst running.
class SpaceShip
def insane
put "insane"
end
end
spaceShip = SpaceShip.new
class SpaceShip
def insane
put "insane 2"
end
end
puts spaceShip.insane