Ruby

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Introduction

  • Thoroughly object oriented
  • Dynamic typing (Type errors are reported at runtime)
  • Duck typing (Code requires that an object supports the operations that are used)
  • Multi-paradigm (Supports procedural, functional and generic approaches)
  • Reflection (Like RTTI in C++)
  • Meta programming (Manipulating the underlying mechanics of the language)
  • Byte code Interpreted (Like java but not like C++)

Interactive Shell

You can start this using. You can type exit to well exit

irb

This allows you to work with ruby similar to python.

  • _ Provides the value of the last evaluated expression
  • Up arrow to go through history

Data Types

The following are the built in data types

  • Boolean
  • Numbers
  • Strings
  • Symbols
  • Hashes
  • Arrays

Boolean

Boolean data type represents only one bit of information either true or false.

Numbers

Fixnum - Normal number e.g. 1
Bignum - Big numbers e.g. 111111111111
Float - Decimal number e.g. 3.142
Complex - Imaginary number e.g. 4 + 3i
Rational - Fractional number e.g. 9/4
BigDecimal - Precision number e.g. 6.0

Strings

A string is a group of letters that represent a sentence or a word. Strings are defined by enclosing a text within single (') or double (") quote.

Symbols

Symbols are like strings. A symbol is preceded by a colon (:). For example,

 :abcd

They do not contain spaces. Symbols containing multiple words are written with (_). One difference between string and symbol is that, if text is a data then it is a string but if it is a code it is a symbol.
Symbols are unique identifiers and represent static values, while string represent values that change.

Hash

A hash assign its values to its keys. They can be looked up by their keys. Value to a key is assigned by => sign. A key/value pair is separated with a comma between them and all the pairs are enclosed within curly braces. For example,

 {"Akash" => "Physics", "Ankit" => "Chemistry", "Aman" => "Maths"}

Arrays

An array stroes data or list of data. It can contain all types of data. Data in an array are separated by comma in between them and are enclosed by square bracket. For example,

 ["Akash", "Ankit", "Aman"]

Operators

Arithmetic Operators

+ Addition
- Subtraction
* Multiplication
/ Division
% Modulus i.e. returns remainder
** Exponent e.g. 10**20 is 10 to the power of 20

Comparison Operators

== Check if values are equal
!= Check if values are not equal
> Check if value of left greater than value on right
< Check if value of left less than value on right
>= Check if value of left greater than or equal to value on right
<= Check if value of left less than or equal to value on right
<=> Combined comparison operator. Returns 0 if first operand equals second, 1 if first operand is greater than the second and -1 if first operand is less than the second.
=== Used to test equality within a when clause of a case statement. e.g. (1...10) === 5 returns true.
.eql? True if the receiver and argument have both the same type and equal values.e.g. 1 == 1.0 returns true, but 1.eql?(1.0) is false.
.equal?True if the receiver and argument have the same object id. e.g if aObj is duplicate of bObj then aObj == bObj is true, a.equal?bObj is false but a.equal?aObj is true.

Assignment Operators

These are =, +=, -=, *=. /=, %= and **=. None of which are surprising in how they work. There is a parallel operators as well which swaps variables

 a, b = b, c

Bitwise Operators

These are &. |, ^, ~, <<, >> operators which behave like most languages

Logical Operators

and, or, &&, ||, ! and not are available.

Flow Control

Branching

if else

Some examples and no surprises

if a == "abc"
   doFoo1
elseif a == "def"
   doFoo2
else
   doFoo3
end

myVar = if a == "123" then "123" else "not 123" end

unless

Strange but OK I suppose

unless a == "abc"
   doFoo1
end

myVar unless a == "123"

Elvis

Thank you very much

iainisace == true ? doFoo1 : doFoo2

Conditional Initializing

The ||= is used often in ruby. Here is an example with an expanded version

ship ||= Spaceship.new 
#
ship = Spaceship.new unless ship

and and or vs && and ||

  • and and or have much lower precedence than && and ||
  • && has higher precedence than ||
  • and and or have the same precedence

and and or are used for flow control generally where && and || are used or if

# 
# and Continues when statement is returns true and not nil
#
lander = Lander.locat(lander_id) and lander.recall
# same as
lander = Lander.locate(lander_id)
lander.recall if lander

# 
# or Continues if the first statement returns false or nil
#
if engine.cut_out?
    engine.restart or enable_emergency_power
end
# same as
if engine.cut_out?
    enable_emergency_power unless engine.restart
end

Case Statement

Note case statements do not fall through. Below are some samples

case distance_to_dock
when "far away"
  lander.maintain_thrust
when "coasting time"
  lander.kill_thrust
when "collision imminent"
  lander.reverse_thrust
end

Assign value

thrust_power = case distance_to_dock
               when "far away" then 100
               when "coasting time" then 0
               when "collision imminent" then -100
               end

Case on type

case unit
when Lander
  lander.park
when Probe 
  probe.retrieve
  probe.save
else
  do_something_else("Default")
end

Looping Constructs

While

while am_i_still_true?
    music_center.play
end
# Or
while am_i_still_true? do music_center.play end
# Or
music_center.play end while am_i_still_true?

Unless

until am_i_still_true?
    music_center.play
end
# Or
until am_i_still_true? do music_center.play end
# Or
music_center.play end until am_i_still_true?

Begin/End

begin
   music_center.intro
   music_center.play
end while am_i_still_true?

begin
   music_center.intro
   music_center.play
end until am_i_still_true?

For Loop

Not surprises

for i in [3,2,1]
    puts i
end

for i in(1..10)
    puts i
end

Looping with Iterators

Block

We can execute blocks of code using methods such as each on numbers. e.g.

[1,2,3].each do
    puts "This is a loop"
end

Looping

Examples or loops

# Forward
10.upto(20) { |i| puts i}
# Reverse
20.upto(10) { |i| puts i}
# Print 3 times
3.times {puts "This is great"}
# Odd numbers 1-10
1.step(10,2) {|i| puts i}

Controlling Looping

Next

Sane as continue in C++

while message = comms.get_message
    # next means continue to next item if true
    next if message.type == "sync"
    message.process
end

Break

Sane as break in C++

while message = comms.get_message
    message.process
    # break means break out of loop 
    break if message.type == "voice"
end

# Will return the message.text upon break
text = while message = comms.get_message
    message.process
    # break means break out of loop 
    break message.text  if message.type == "voice"
end

Redo

Bit insane but here it is

i = 0
while i < 3
   print "Please enter a positive number"
   input = gets.to_i
   redo if input <= 0
   i += 1
end

Exceptions

Handling Exceptions

Ruby provides many exception classes. The main 3 are

  • Exception
  • StandardError
  • RuntimeError
def launch
   batten_hatches
   light_seatbelt_sign
   true
rescue LightError
   put "None Fatal so returning true"
   true
rescue StandardError => e
   put e.message
   false
end

Raising Exceptions

Raising can be done simply

def batten_hatches
#
    raise "Stuffed me heaties"
end

Ensure and Else (finally)

To make sure that things are tickerty-boo we after can add an else cause after the rescue to perform code when no exceptions and a ensure clause to manage resources on exception e.g.

def batten_hatches
    hatch_file = File.open("bat.txt")
#
    raise HatchError, "Stuffed me heaties" if door.jammed?
#
    true
rescue SystemCallError => e
    false
else
    puts "No Exception raised"
ensure
    hatch_file.close if hatch_file
end

Retrying

This does not seem like the right way to do this but

def batten_hatches
   hatch_list = API.request("/flamingos")
rescue RuntimeError => e
    attempts ||= 0
    attempts += 1
    if attempts < 3
        puts e.message + ". Retrying request."
        retry
    else
        puts "Request failed"
        raise
    end
end

Rescue Modifier

This allows you to ignore errors on functions. If you want to make sure code reviews are working properly then use the in abundance.

# bad
do_something rescue nil

Throw Catch

This is maybe a different syntax to c++. The arguments for the catch must match the throw. The syntax is as follows

 catch :lable_name do
 # matching catch will be executed when the throw block encounter
 
 throw :lable_name condition
 # this block will not be executed 

 end

For example

gfg = catch(:divide) do
  # a code block of catch similar to begin
  100.times do
    100.times do
      100.times do
        number = rand(10_000)
        # comes out of all of the loops
        # and goes to catch statement
        throw :divide, 10 if number == 0
      end
    end
  end
  number # set gfg = number if
  # no exception is thrown
end
puts gfg

Object vs Variables

In ruby variables are reference i.e.

a = "abc"
b = a;

b is a reference to a not a copy. i.e. if we go

a.upper!

b will be upper too. To get a copy you need to use the clone method. i.e. b = a.clone. Note this is not a deep copy.

Classes

Introduction

You can create a class like this

class Shapeship

  # Multiple props
  attr_accessor :prop1, :prop2

  def use_prop
     prop1 = "Hi I am local and broken" # Won't work.
     self.prop1 = "Must use self like this!"
  end

  def launch(destination)
    @destination = destination
  end

  # Function for Getter
  def destination
    @destination
  end

  # Read/Write accessor
  attr_accessor :destination

  # Readable accessor
  attr_reader :destination

  # Writable accessor
  attr_writerr :destination
end

ship = Spaceship.new
ship.launch("Earth")

Initialize

Initialize is called when a new instance is created

class Shapeship
    def initialize(name, cargo_module_cound)
        @name = name
        @cargo_hold = CargoHold.new(cargo_module_count)
        @power_level = 100
    end
end

ship = Spaceship.new("Dreadnought", 4)

Inheritance

Nothing strange here

class Probe
   def deploy(deploy_time,return_time)
      puts "Deploying"
   end
end

class MineralProbe < Probe
   def deploy(deploy_time)
      puts "Preparing sample chamber"
      super(deploy_time, Time.now + 2 * 60 * 60) # Call base function
   end
end

Class Method (static)

class Shapeship
    def self.thruster_count
        2
    end
end
==Class Variables (static)==
<syntaxhighlight lang="ruby">
class Shapeship
    @@thruster_count = 2
end

Method Visibility

Standard Methods

Two approaches you can add the private word without the # or provide a list of private functions e.g. private:foo1, foo2

class Shapeship
    def launch
        batten_hatches
    end

# private
    def batten_hatches
       put "batten_hatches"
    end

    private:batten_hatches
end

class SpritelyShapeship < Spaceship
    def initialize
        batten_hatches # Ok from derived class
    end
end

Class Methods (statics)

Different for statics oops class methods

class SpaceShip
   def self.disable_engine
     # Blah,  Blah, Blah
   end
   private :disable_engine # Does not work
   
   private_class_method:disable_engine   
end

Summary

  • public is the default
  • private mean "can't be called with an explicit receiver"
  • private_class_method is private for class methods
  • protected means "allow access for other objects of the same class"
  • private and protected are not used much

Operator Overloading

For the equals operator you can overload your class

class SpaceShip
   attr_reader :name

   def initialize(name
       @name = name
   end

   def ==(other)
     name == other.name
   end
end

Monkey Patching

Gosh this looks awful, ruby replaces the function whilst running.

class SpaceShip
   def insane
     put "insane"
   end
end

spaceShip = SpaceShip.new

class SpaceShip
   def insane
     put "insane 2"
   end
end

puts spaceShip.insane